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Hnefatafl, Viking Chess for Game Boy
On The Royal Game of Ur, the link cable nearly broke me. It was by far the hardest feature of that project, burning through most of $50 in API credits before it finally worked. Music was a close second, the part I was least happy with. So when I set...
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The Royal Game Boy of Ur
Years ago, a documentary on “The Royal Game of Ur”, one of the oldest known board games, nearly 5,000 years old, instantly piqued my interest. When I later heard Dr. Irving Finkel discuss it on a podcast, the fascination came flooding back. But this time, I had an idea: build...
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An Agent Based Model to look at Gwent Pro Ladder (results)
With the Agent Based Model (ABM) from the previous post we can simulate any number of Gwent players, with known skill and play rate, playing throughout a season. Using this model we’ll try to get a firmer grasp on the ladder system and test whether this rewards skill or grinding...
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An Agent Based Model to look at Gwent Pro Ladder (code)
With the data that can be pulled from Gwent Masters assessing whether playing more will result in a higher ranking is difficult. So answering whether it is skill vs grinding games that will help you further, is challenging from the data alone. However, with agent based models, where we can...
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